Teaching web design in secondary schools through HTML and CSS: A systematic synthesis of research evidence and pedagogical implications
DOI:
https://doi.org/10.31812/ed.1061Keywords:
web design education, HTML, CSS, secondary education, systematic review, gamification, cognitive load, pedagogical frameworkAbstract
Web design education using HTML and CSS represents a critical component of digital literacy in secondary schools, yet empirical research on effective pedagogical approaches remains remarkably limited. This systematic review synthesizes evidence from eight rigorous studies conducted between 2007 and 2023, examining instructional methods, learning outcomes, and implementation challenges. Through comprehensive quality assessment using the Mixed Methods Appraisal Tool and calculation of effect sizes where data permitted, we identify moderate to large positive effects for innovative pedagogical approaches, particularly gamification (d = 0.58) and mobile-supported learning (d = 0.70). Our thematic synthesis reveals that successful web design instruction requires careful orchestration of technological tools, pedagogical strategies, and motivational elements while managing cognitive load and infrastructure constraints. The geographic concentration of research in Indonesia and the United States, combined with the scarcity of rigorous studies, highlights significant gaps in the global research landscape. We present an evidence-based framework that translates these findings into practical guidelines for educators, addressing persistent challenges including syntax comprehension difficulties, student engagement, and teacher preparation needs. The limited research corpus paradoxically strengthens our analysis by enabling comprehensive examination of all existing rigorous evidence, establishing a critical baseline for future investigation as web technologies become increasingly central to educational and vocational preparation.
Downloads
References
Alsuhaymi, D.S. and Alotaibi, O.M., 2023. Gamification’s efficacy in enhancing students’ HTML programming skills and academic achievement motivation. Journal of Education and e-Learning Research, 10(3), pp.397–407. Available from: https://doi.org/10.20448/jeelr.v10i3.4738. DOI: https://doi.org/10.20448/jeelr.v10i3.4738
Arlinwibowo, J., Ishartono, N., Linguistika, Y., Purwoko, D. and Suprapto, 2023. Gamification in the STEM Domain Subject: The Prospective Method to Strengthen Teaching and Learning. Jurnal Pendidikan IPA Indonesia, 12(4), pp.562–572. Available from: https://doi.org/10.15294/jpii.v12i4.48388. DOI: https://doi.org/10.15294/jpii.v12i4.48388
Fitriasari, N.S., Ashiddiqi, M.F. and Nurdin, E.A., 2018. Improving student understanding in web programming material through multimedia adventure games. Journal of Physics: Conference Series, 1013(1), p.012101. Available from: https://doi.org/10.1088/1742-6596/1013/1/012101. DOI: https://doi.org/10.1088/1742-6596/1013/1/012101
Fitzgerald, S., Parker, B. et al., 2020. IDC FutureScape: Worldwide Digital Transformation 2021 Predictions. (Market Research Report US46880818). International Data Corporation.
Fransson, G. and Holmberg, J., 2012. Understanding the Theoretical Framework of Technological Pedagogical Content Knowledge: A collaborative self-study to understand teaching practice and aspects of knowledge. Studying Teacher Education, 8(2), pp.193–204. Available from: https://doi.org/10.1080/17425964.2012.692994. DOI: https://doi.org/10.1080/17425964.2012.692994
Hong, Q.N., Pluye, P., Fàbregues, S., Bartlett, G., Boardman, F., Cargo, M., Dagenais, P., Gagnon, M.P., Griffiths, F., Nicolau, B., O’Cathain, A., Rousseau, M.C. and Vedel, I., 2019. Improving the content validity of the mixed methods appraisal tool: a modified e-Delphi study. Journal of Clinical Epidemiology, 111, pp.49–59.e1. Available from: https://doi.org/10.1016/j.jclinepi.2019.03.008. DOI: https://doi.org/10.1016/j.jclinepi.2019.03.008
Huraj, L., Hrmo, R. and Sejutová Hudáková, M., 2022. The Impact of a Digital Escape Room Focused On HTML and Computer Networks on Vocational High School Students. Education Sciences, 12(10), p.682. Available from: https://doi.org/10.3390/educsci12100682. DOI: https://doi.org/10.3390/educsci12100682
Jenq, J. and Bredlau, C., 2007. Pre-college student learning of web development technologies. IMSCI 2007 - International Multi-Conference on Society, Cybernetics and Informatics, Proceedings. vol. 1, pp.147–152. Available from: https://www.iiis.org/p-proceedings/july2007/IMSCI-I/IMSCI-Book-Vol-I.pdf.
Martinez-Bravo, M.C., Sádaba Chalezquer, C. and Serrano-Puche, J., 2022. Meta-framework of digital literacy: A comparative analysis of 21st-century frameworks. Revista Latina de Comunicación Social, 79, pp.76–110. Available from: https://doi.org/10.4185/RLCS-2021-1508. DOI: https://doi.org/10.4185/RLCS-2021-1508
Nashiroh, P.K., Kamdi, W. and Elmunsyah, H., 2017. The effectiveness of web-programming module based on scientific approach to train logical thinking ability for students in vocational high school. AIP Conference Proceedings, 1887, p.020068. Available from: https://doi.org/10.1063/1.5003551. DOI: https://doi.org/10.1063/1.5003551
Page, M.J., McKenzie, J.E., Bossuyt, P.M., Boutron, I., Hoffmann, T.C., Mulrow, C.D., Shamseer, L., Tetzlaff, J.M., Akl, E.A., Brennan, S.E., Chou, R., Glanville, J., Grimshaw, J.M., Hróbjartsson, A., Lalu, M.M., Li, T., Loder, E.W., Mayo-Wilson, E., McDonald, S., McGuinness, L.A., Stewart, L.A., Thomas, J., Tricco, A.C., Welch, V.A., Whiting, P. and Moher, D., 2021. The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ, 372, p.n71. Available from: https://doi.org/10.1136/bmj.n71. DOI: https://doi.org/10.1136/bmj.n71
Ratinho, E. and Martins, C., 2023. The role of gamified learning strategies in student’s motivation in high school and higher education: A systematic review. Heliyon, 9(8), p.e19033. Available from: https://doi.org/10.1016/j.heliyon.2023.e19033. DOI: https://doi.org/10.1016/j.heliyon.2023.e19033
Rosson, M.B., Thiry, E., Zhao, D. and Carroll, J.M., 2011. Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students. In: M.F. Costabile, Y. Dittrich, G. Fischer and A. Piccinno, eds. End-User Development. Berlin, Heidelberg: Springer Berlin Heidelberg, Lecture Notes in Computer Science, vol. 6654, pp.233–238. Available from: https://doi.org/10.1007/978-3-642-21530-8_19. DOI: https://doi.org/10.1007/978-3-642-21530-8_19
Scherer, R., Siddiq, F. and Sánchez Viveros, B., 2020. A meta-analysis of teaching and learning computer programming: Effective instructional approaches and conditions. Computers in Human Behavior, 109, p.106349. Available from: https://doi.org/10.1016/j.chb.2020.106349. DOI: https://doi.org/10.1016/j.chb.2020.106349
Stachel, J., Marghitu, D., Brahim, T.B., Sims, R., Reynolds, L. and Czelusniak, V., 2013. Managing Cognitive Load in Introductory Programming Courses: A Cognitive Aware Scaffolding Tool. Journal of Integrated Design and Process Science, 17(1), pp.37–54. Available from: https://doi.org/10.3233/jid-2013-0004. DOI: https://doi.org/10.3233/jid-2013-0004
Sweller, J., 2023. The Development of Cognitive Load Theory: Replication Crises and Incorporation of Other Theories Can Lead to Theory Expansion. Educational Psychology Review, 35(4), p.95. Available from: https://doi.org/10.1007/s10648-023-09817-2. DOI: https://doi.org/10.1007/s10648-023-09817-2
Tezer, M. and Çimşir, B.T., 2018. The impact of using mobile-supported learning management systems in teaching web design on the academic success of students and their opinions on the course. Interactive Learning Environments, 26(3), pp.402–410. Available from: https://doi.org/10.1080/10494820.2017.1337037. DOI: https://doi.org/10.1080/10494820.2017.1337037
Xu, W., Xu, G.R. and Xing, Q.W., 2025. The impact of different combinations of game elements for gamified learning in higher education on student learning outcomes: a multilevel meta-analysis. Studies in Higher Education, 50(11), pp.2376–2403. Available from: https://doi.org/10.1080/03075079.2024.2416498. DOI: https://doi.org/10.1080/03075079.2024.2416498
Downloads
Submitted
Published
Data Availability Statement
The datasets analyzed during the current study, including quality assessment ratings and extracted data, are available from the corresponding author upon reasonable request.
Issue
Section
License
Copyright (c) 2027 Oleksandr Ye. Kharchenko, Serhiy O. Semerikov

This work is licensed under a Creative Commons Attribution 4.0 International License.
How to Cite
Accepted 2026-01-16
Published 2027-01-01
