TITOVA, Liubov O.; KORNIIENKO, Serhii S.; ZAHORODKO, Pavlo V.; MOISEIENKO, Mykhailo V.; DONCHEV, Ivan I. Gamification as a tool for developing digital competence in higher education: Theory, practice, and implementation guidelines. CTE Workshop Proceedings, Kryvyi Rih, Ukraine, v. 12, p. 78–107, 2025. DOI: 10.55056/cte.927. Disponível em: https://acnsci.org/journal/index.php/cte/article/view/927.. Acesso em: 15 jun. 2026.