Examining the potential of augmented reality in the study of Computer Science at school

Authors

DOI:

https://doi.org/10.55056/etq.432

Keywords:

educational augmented reality, mobile learning, Computer Science at school, STEM project, augmented reality applications

Abstract

The phenomenon of augmented reality (AR) in education is examined in the article. The use of computer data in augmented reality (AR) enhances the physical world. Such content is associated with particular places or things to do. Applications for augmented reality (AR) have recently become accessible on mobile devices. AR is made accessible through media (news, entertainment, sports). It is beginning to spread into other spheres of life (such as e-commerce, travel, marketing). However, the main influence on AR is education. The authors investigated the potential applications of augmented reality in education based on the examination of scholarly papers. They found ways to use augmented reality in the classroom to teach computer science. Students can observe how computer systems operate when their parameters are changed thanks to such apps and services. In addition, students can visualize algorithms and data processes as well as modify computer hardware for augmented reality objects. The article outlines the subject matter of author preparation for working teachers. A few applications for training in AR technology were taken into consideration at this occasion. The advantages of using augmented reality items in computer science education are highlighted. It has been demonstrated that using augmented reality offers a chance to improve the realism of research and offers an emotional and cognitive experience. The development of new representations of actual objects and the creation of new chances for collaborative learning all help to engage students in systematic learning.
The age of teachers, student engagement, the use of technology in education, play and entertainment styles of learning, and other aspects that affect the adoption of augmented reality in school computer science were all examined by the writers. Numerous STEM augmented reality projects have been chosen. The attitudes of the teachers toward these projects were assessed using expert evaluation, and the projects with the highest ratings underwent evaluation.

Downloads

Download data is not yet available.
Abstract views: 600 / PDF views: 297

References

Azuma, R.T., 1997. A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), pp.355–385. Available from: https://doi.org/10.1162/pres.1997.6.4.355. DOI: https://doi.org/10.1162/pres.1997.6.4.355

Boonbrahm, P. and Kaewrat, C., 2014. Assembly of the virtual model with real hands using Augmented Reality technology. Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments. Springer, 8525, pp.329–338. Available from: https://doi.org/10.1007/978-3-319-07458-0_31. DOI: https://doi.org/10.1007/978-3-319-07458-0_31

Cakir, R. and Korkmaz, Ö., 2019. The effectiveness of Augmented Reality environments on individuals with special education needs. Education and Information Technologies, 24(2). Available from: https://doi.org/10.1007/s10639-018-9848-6. DOI: https://doi.org/10.1007/s10639-018-9848-6

Coimbra, T., Cardoso, T. and Mateus, A., 2015. Augmented Reality: an enhancer for higher education students in Math’s learning? Procedia Computer Science, 67, pp.332–339. Available from: https://doi.org/10.1016/j.procs.2015.09.277. DOI: https://doi.org/10.1016/j.procs.2015.09.277

Drezek, M., 2017. How I use CoSpaces to help students create their dreams. Available from: https://www.hypergridbusiness.com/2017/01/i-used-cospaces-to-help-students-create-their-dreams/.

Dyulicheva, Y.Y., Kosova, Y.A. and Uchitel, A.D., 2020. The augmented reality portal and hints usage for assisting individuals with autism spectrum disorder, anxiety and cognitive disorders. In: O.Y. Burov and A.E. Kiv, eds. Proceedings of the 3rd International Workshop on Augmented Reality in Education, Kryvyi Rih, Ukraine, May 13, 2020. CEUR-WS.org, CEUR Workshop Proceedings, vol. 2731, pp.251–262. Available from: http://ceur-ws.org/Vol-2731/paper14.pdf.

Gayevska, O. and Kravtsov, H., 2022. Approaches on the augmented reality application in Japanese language learning for future language teachers. Educational Technology Quarterly, 2022(2), p.105–114. Available from: https://doi.org/10.55056/etq.7. DOI: https://doi.org/10.55056/etq.7

Google Arts & Culture, 2022. Available from: https://artsandculture.google.com/project/expeditions.

Gutierrez, J.M. and Fernandez, M.M., 2014. Augmented Reality environments in learning, communicational and professional contexts in higher education. Digital Education Review, pp.61–73. Available from: https://revistes.ub.edu/index.php/der/article/view/11581/pdf.

Hrynevych, L., Morze, N., Vember, V. and Boiko, M., 2021. Use of digital tools as a component of STEM education ecosystem. Educational Technology Quarterly, 2021(1), p.118–139. Available from: https://doi.org/10.55056/etq.24. DOI: https://doi.org/10.55056/etq.24

Iatsyshyn, A.V., Kovach, V.O., Lyubchak, V.O., Zuban, Y.O., Piven, A.G., Sokolyuk, O.M., Iatsyshyn, A.V., Popov, O.O., Artemchuk, V.O. and Shyshkina, M.P., 2020. Application of augmented reality technologies for education projects preparation. CTE Workshop Proceedings, 7, p.134–160. Available from: https://doi.org/10.55056/cte.318. DOI: https://doi.org/10.55056/cte.318

Kesim, M. and Ozarslan, Y., 2012. Augmented Reality in education: current technologies and the potential for education. Procedia - Social and Behavioral Sciences, 47, pp.297–302. Available from: https://doi.org/10.1016/j.sbspro.2012.06.654. DOI: https://doi.org/10.1016/j.sbspro.2012.06.654

Kjellmo, I., 2013. Educational: 3D design for mobile Augmented Reality. In: J.C. Anacleto, E.W.G. Clua, F.S.C. da Silva, S. Fels and H.S. Yang, eds. Entertainment Computing – ICEC 2013. Berlin, Heidelberg: Springer Berlin Heidelberg, vol. 8215, pp.200–203. Available from: https://doi.org/10.1007/978-3-642-41106-9_30. DOI: https://doi.org/10.1007/978-3-642-41106-9_30

Kravtsov, H. and Pulinets, A., 2020. Interactive Augmented Reality Technologies for Model Visualization in the School Textbook. In: O. Sokolov, G. Zholtkevych, V. Yakovyna, Y. Tarasich, V. Kharchenko, V. Kobets, O. Burov, S. Semerikov and H. Kravtsov, eds. Proceedings of the 16th International Conference on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer. Volume II: Workshops, Kharkiv, Ukraine, October 06-10, 2020. CEUR-WS.org, CEUR Workshop Proceedings, vol. 2732, pp.918–933. Available from: http://ceur-ws.org/Vol-2732/20200918.pdf.

Kuzminska, O., Mazorchuk, M., Morze, N. and Kobylin, O., 2019. Attitude to the Digital Learning Environment in Ukrainian Universities. In: V. Ermolayev, F. Mallet, V. Yakovyna, V.S. Kharchenko, V. Kobets, A. Kornilowicz, H. Kravtsov, M.S. Nikitchenko, S. Semerikov and A. Spivakovsky, eds. Proceedings of the 15th International Conference on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer. Volume II: Workshops, Kherson, Ukraine, June 12-15, 2019. CEUR-WS.org, CEUR Workshop Proceedings, vol. 2393, pp.53–67. Available from: http://ceur-ws.org/Vol-2393/paper_245.pdf.

Kuznetsov, V.S., Moiseienko, M.V., Moiseienko, N.V., Rostalny, B.A. and Kiv, A.E., 2022. Using Unity to Teach Game Development. In: S. Semerikov, V. Osadchyi and O. Kuzminska, eds. Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET. INSTICC, SciTePress, pp.506–515. Available from: https://doi.org/10.5220/0010933400003364. DOI: https://doi.org/10.5220/0010933400003364

Make AR & VR in the classroom, 2022. Available from: https://cospaces.io/edu/.

Martyniuk, O.O., Martyniuk, O.S., Pankevych, S. and Muzyka, I., 2021. Educational direction of STEM in the system of realization of blended teaching of physics. Educational Technology Quarterly, 2021(3), p.347–359. Available from: https://doi.org/10.55056/etq.39. DOI: https://doi.org/10.55056/etq.39

Matsokin, D.V. and Pakhomova, I.M., 2020. Use of augmented reality technologies in physics teaching. Problems of modern education, (10), pp.111–116. Available from: https://periodicals.karazin.ua/issuesedu/article/view/16075.

Matviienko, Y.S., 2015. Introduction of augmented reality technology into the educational process. Engineering and educational technologies, 11(3), pp.157–159.

May, J. and Looney, S., 2020. Sample size charts for Spearman and Kendall coefficients. Journal of biometrics & biostatistics, 11, pp.1–7. Available from: https://www.hilarispublisher.com/open-access/sample-size-charts-for-spearman-and-kendall-coefficients.pdf.

Milgram, P. and Kishino, F., 1994. A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, 77(12), pp.1321–1329. Available from: https://cs.gmu.edu/~zduric/cs499/Readings/r76JBo-Milgram_IEICE_1994.pdf.

Mixed Reality Research, 2022. Network and ICT Modeling. Available from: http://www.mixedrealityresearch.com/#networkModeling.

My creative encyclopedia [Moia tvorcha entsyklopediia], 2022. Available from: https://www.ranok.com.ua/series/moya-tvorcha-entsiklopediya-578.html.

Oleksiuk, V.P. and Oleksiuk, O.R., 2022. Assessing Augmented Reality Possibilities in the Study of School Computer Science. In: S. Semerikov, V. Osadchyi and O. Kuzminska, eds. Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET. INSTICC, SciTePress, pp.5–19. Available from: https://doi.org/10.5220/0010927900003364. DOI: https://doi.org/10.5220/0010927900003364

Osadchyi, V.V., Varina, H.B., Osadcha, K.P., Prokofieva, O.O., Kovalova, O.V. and Kiv, A.E., 2020. Features of implementation of modern AR technologies in the process of psychological and pedagogical support of children with autism spectrum disorders. In: O.Y. Burov and A.E. Kiv, eds. Proceedings of the 3rd International Workshop on Augmented Reality in Education, Kryvyi Rih, Ukraine, May 13, 2020. CEUR-WS.org, CEUR Workshop Proceedings, vol. 2731, pp.263–282. Available from: http://ceur-ws.org/Vol-2731/paper15.pdf.

Panchenko, L.F., Vakaliuk, T.A. and Vlasenko, K.V., 2020. Augmented reality books: concepts, typology, tools. In: O.Y. Burov and A.E. Kiv, eds. Proceedings of the 3rd International Workshop on Augmented Reality in Education, Kryvyi Rih, Ukraine, May 13, 2020. CEUR-WS.org, CEUR Workshop Proceedings, vol. 2731, pp.283–296. Available from: http://ceur-ws.org/Vol-2731/paper16.pdf.

Serdiuk, S.M., 2014. Erhonomichni pytannia proektuvannia liudyno-mashynnykh system (Ergonomic design issues for human-machine systems). Zaporizhzhia: ZNTU. Available from: http://eir.zntu.edu.ua/bitstream/123456789/1543/1/Serdiuk_Problems_of_Human_Machine_System.pdf.

Tkachuk, V., Yechkalo, Y.V., Semerikov, S., Kislova, M. and Hladyr, Y., 2020. Using Mobile ICT for Online Learning During COVID-19 Lockdown. In: A. Bollin, V. Ermolayev, H.C. Mayr, M. Nikitchenko, A. Spivakovsky, M.V. Tkachuk, V. Yakovyna and G. Zholtkevych, eds. Information and Communication Technologies in Education, Research, and Industrial Applications - 16th International Conference, ICTERI 2020, Kharkiv, Ukraine, October 6-10, 2020, Revised Selected Papers. Springer, Communications in Computer and Information Science, vol. 1308, pp.46–67. Available from: https://doi.org/10.1007/978-3-030-77592-6_3. DOI: https://doi.org/10.1007/978-3-030-77592-6_3

Vlasenko, K., Chumak, O., Sitak, I., Chashechnikova, O. and Lovianova, I., 2019. Developing informatics competencies of computer sciences students while teaching differential equations. Espacios, 40(31).

Wang, A., 2017. WallaMe is an augmented reality app that turns you into a virtual graffiti artist. Available from: https://www.gearbrain.com/wallame-augmented-reality-app-review-2485341122.html.

Youm, D., Seo, S. and Kim, J., 2019. Design and development methodologies of Kkongalmon, a location-based augmented reality game using mobile geographic information. EURASIP Journal on Image and Video Processing, 2019, p.1. Available from: https://doi.org/10.1186/s13640-018-0395-2. DOI: https://doi.org/10.1186/s13640-018-0395-2

Yuen, S.C.Y., Yaoyuneyong, G. and Johnson, E., 2011. Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange, 4(1), pp.119–140. Available from: https://doi.org/10.18785/jetde.0401.10.327 DOI: https://doi.org/10.18785/jetde.0401.10

Downloads

Published

21-12-2022

How to Cite

Oleksiuk, V.P. and Oleksiuk, O.R., 2022. Examining the potential of augmented reality in the study of Computer Science at school. Educational Technology Quarterly [Online], 2022(4), pp.307–327. Available from: https://doi.org/10.55056/etq.432 [Accessed 7 December 2024].
Received 2022-04-04
Accepted 2022-12-01
Published 2022-12-21

Similar Articles

1-10 of 91

You may also start an advanced similarity search for this article.