Comparison of Google Lens recognition performance with other plant recognition systems
DOI:
https://doi.org/10.55056/etq.433Keywords:
mobile application, STEM classes, augmented reality, plant identification, Google LensAbstract
In the context of the STEM approach to education, motivating pupils through tailored research and leveraging IT in the classroom is relevant. The justification of these approaches hasn't received much examination, though. The purpose of the study is to support the decision to use an AR-plant recognition application to give tailored instruction throughout both extracurricular activities and the school day. Every phase of an app's interaction with a user was examined and used to categorize every app. Also described were the social settings of the applications and how they were used for extracurricular activities. There has been discussion on the didactics of using AR recognition apps in biology classes. A survey of experts in digital education regarding the ease of installation, the friendliness of the interface, and the accuracy of image processing was conducted to give usability analysis. Applications were examined for their ability to accurately identify plants on the "Dneprovskiy district of Kiev" list in order to assess the rationale of usage. It has been established that Google Lens is the best option. As an alternative to Seek or Flora Incognita, according to the analysis's findings, these apps were less accurate.
Downloads
References
Agustina, W.W., Sumarto, S. and Trisno, B., 2019. Augmented reality based on STEM for supporting science literacy in vocational education. Journal of Physics: Conference Series, 1375, p.012088. Available from: https://doi.org/10.1088/1742-6596/1375/1/012088. DOI: https://doi.org/10.1088/1742-6596/1375/1/012088
Antonietti, A., Imperio, E., Rasi, C. and Sacco, M., 2001. Virtual reality and hypermedia in learning to use a turning lathe. Journal of Computer Assisted Learning, 17(2), pp.142–155. Available from: https://doi.org/10.1046/j.0266-4909.2001.00167.x. DOI: https://doi.org/10.1046/j.0266-4909.2001.00167.x
Bilyk, Z.I., Shapovalov, Y.B., Shapovalov, V.B., Megalinska, A.P., Zhadan, S.O., Andruszkiewicz, F., Dołhańczuk-Śródka, A. and Antonenko, P.D., 2022. Comparing Google Lens Recognition Accuracy with Other Plant Recognition Apps. In: S. Semerikov, V. Osadchyi and O. Kuzminska, eds. Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET. INSTICC, SciTePress, pp.20–33. Available from: https://doi.org/10.5220/0010928000003364. DOI: https://doi.org/10.5220/0010928000003364
Broeck, L. van den, Keyzer, J. de, Kyndt, E., Daems, W., Valcke, M. and Langie, G., 2020. Learning has no end - Lifelong learning competences for engineering students. SEFI 48th Annual Conference Engaging Engineering Education, Proceedings. pp.104–111.
Chorna, O.V., Hamaniuk, V.A., Markheva, O.Y., Voznyak, A.V. and Uchitel, A.D., 2022. Use of YouTube Resources in the Process of Training German Language Teachers. In: S. Semerikov, V. Osadchyi and O. Kuzminska, eds. Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 1: AET. INSTICC, SciTePress, pp.511–526. Available from: https://doi.org/10.5220/0010925800003364. DOI: https://doi.org/10.5220/0010925800003364
Chorna, O.V., Hamaniuk, V.A. and Uchitel, A.D., 2019. Use of YouTube on lessons of practical course of German language as the first and second language at the pedagogical university. CTE Workshop Proceedings, 6, p.294–307. Available from: https://doi.org/10.55056/cte.392. DOI: https://doi.org/10.55056/cte.392
Clark, A.C. and Ernst, J.V., 2008. STEM-Based Computational Modeling for Technology Education. The Journal of Technology Studies, 34(1), pp.20–27. Available from: https://doi.org/10.21061/jots.v34i1.a.3. DOI: https://doi.org/10.21061/jots.v34i1.a.3
Devi, A. and Rav, G., 2018. Reviews on Augmented Reality: Google Lens. International Journal of Computer Trends and Technology, 58, pp.94–97. Available from: https://doi.org/10.14445/22312803/IJCTT-V58P116. DOI: https://doi.org/10.14445/22312803/IJCTT-V58P116
Dziabenko, O. and Budnyk, O., 2019. Go-Lab ecosystem: Using online laboratories in a primary school. EDULEARN19 Proceedings. IATED, 11th International Conference on Education and New Learning Technologies, pp.9276–9285. Available from: https://doi.org/10.21125/edulearn.2019.2304. DOI: https://doi.org/10.21125/edulearn.2019.2304
Fedorenko, E.G., Kaidan, N.V., Velychko, V.Y. and Soloviev, V.N., 2021. Gamification when studying logical operators on the Minecraft EDU platform. CEUR workshop proceedings, 2898, pp.107–118. Available from: http://ceur-ws.org/Vol-2898/paper05.pdf. DOI: https://doi.org/10.31812/123456789/4624
Gil-Quintana, J., Malvasi, V., Castillo-Abdul, B. and Romero-Rodríguez, L., 2020. Learning leaders: Teachers or youtubers? Participatory culture and STEM competencies in italian secondary school students. Sustainability (Switzerland), 12(18). Available from: https://doi.org/10.3390/SU12187466. DOI: https://doi.org/10.3390/su12187466
Hussein, M. and Nätterdal, C., 2015. The Benefits of Virtual Reality in Education: A Comparison Study. Bachelor of Science Thesis in Software Engineering and Management. University of Gothenburg, Chalmers University of Technology. Available from: https://gupea.ub.gu.se/bitstream/2077/39977/1/gupea_2077_39977_1.pdf.
Joiner, I.A., 2018. Chapter 6 - Virtual Reality and Augmented Reality: What Is Your Reality? In: I.A. Joiner, ed. Emerging Library Technologies. Chandos Publishing, Chandos Information Professional Series, pp.111–128. Available from: https://doi.org/10.1016/B978-0-08-102253-5.00007-1. DOI: https://doi.org/10.1016/B978-0-08-102253-5.00007-1
Jong, T.D., Sotiriou, S. and Gillet, D., 2014. Innovations in STEM education: the Go-Lab federation of online labs. Smart Learning Environments, 1(3), pp.1–16. DOI: https://doi.org/10.1186/s40561-014-0003-6
Jong, T. de, 2019. Moving towards engaged learning in STEM domains; there is no simple answer, but clearly a road ahead. Journal of Computer Assisted Learning, 35(2), pp.153–167. Available from: https://doi.org/10.1111/jcal.12337. DOI: https://doi.org/10.1111/jcal.12337
Kapici, H.O., Akcay, H. and Jong, T. de, 2019. Using Hands-On and Virtual Laboratories Alone or Together―Which Works Better for Acquiring Knowledge and Skills? Journal of Science Education and Technology, 28(3), pp.231–250. Available from: https://doi.org/10.1007/s10956-018-9762-0. DOI: https://doi.org/10.1007/s10956-018-9762-0
Khine, M.S., ed., 2018. Computational Thinking in the STEM Disciplines: Foundations and Research Highlights. Cham: Springer. Available from: https://doi.org/10.1007/978-3-319-93566-9. DOI: https://doi.org/10.1007/978-3-319-93566-9
Kinateder, M., Ronchi, E., Nilsson, D., Kobes, M., Müller, M., Pauli, P. and Mühlberger, A., 2014. Virtual Reality for Fire Evacuation Research. Proceedings of the 2014 Federated Conference on Computer Science and Information Systems. vol. 2, pp.313–321. Available from: https://doi.org/10.15439/2014f94. DOI: https://doi.org/10.15439/2014F94
Kuzminska, O., Mazorchuk, M., Morze, N., Pavlenko, V. and Prokhorov, A., 2018. Study of Digital Competence of the Students and Teachers in Ukraine. In: V. Ermolayev, M.C. Suárez-Figueroa, V. Yakovyna, H.C. Mayr, M.S. Nikitchenko and A. Spivakovsky, eds. Information and Communication Technologies in Education, Research, and Industrial Applications - 14th International Conference, ICTERI 2018, Kyiv, Ukraine, May 14-17, 2018, Revised Selected Papers. Springer, Communications in Computer and Information Science, vol. 1007, pp.148–169. Available from: https://doi.org/10.1007/978-3-030-13929-2_8. DOI: https://doi.org/10.1007/978-3-030-13929-2_8
Lee, E.A.L. and Wong, K.W., 2014. Learning with desktop virtual reality: Low spatial ability learners are more positively affected. Computers and Education, 79, pp.49–58. Available from: https://doi.org/10.1016/j.compedu.2014.07.010. DOI: https://doi.org/10.1016/j.compedu.2014.07.010
Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M.D. and Mora, C.E., 2015. Augmented reality to promote collaborative and autonomous learning in higher education. Computers in Human Behavior, 51, pp.752–761. Available from: https://doi.org/10.1016/j.chb.2014.11.093. DOI: https://doi.org/10.1016/j.chb.2014.11.093
Modlo, Y.O., Semerikov, S.O., Nechypurenko, P.P., Bondarevskyi, S.L., Bondarevska, O.M. and Tolmachev, S.T., 2019. The use of mobile Internet devices in the formation of ICT component of bachelors in electromechanics competency in modeling of technical objects. CTE Workshop Proceedings, 6, p.413–428. Available from: https://doi.org/10.55056/cte.402. DOI: https://doi.org/10.55056/cte.402
Modlo, Y.O., Semerikov, S.O., Shajda, R.P., Tolmachev, S.T., Markova, O.M., Nechypurenko, P.P. and Selivanova, T.V., 2020. Methods of using mobile Internet devices in the formation of the general professional component of bachelor in electromechanics competency in modeling of technical objects. CTE Workshop Proceedings, 7, p.500–534. Available from: https://doi.org/10.55056/cte.400. DOI: https://doi.org/10.55056/cte.400
Morkun, V.S., Semerikov, S.O., Morkun, N.V., Hryshchenko, S.M. and Kiv, A.E., 2018. Defining the Structure of Environmental Competence of Future Mining Engineers: ICT Approach. In: A.E. Kiv and V.N. Soloviev, eds. Proceedings of the 1st International Workshop on Augmented Reality in Education, Kryvyi Rih, Ukraine, October 2, 2018. CEUR-WS.org, CEUR Workshop Proceedings, vol. 2257, pp.198–203. Available from: http://ceur-ws.org/Vol-2257/paper19.pdf.
Park, N., 2011. The Development of STEAM Career Education Program using Virtual Reality Technology. Journal of Physics A: Mathematical and Theoretical, 44(8), p.085201. Available from: https://doi.org/10.1088/1751-8113/44/8/085201. DOI: https://doi.org/10.1088/1751-8113/44/8/085201
Plessis, L.K. du, 2015. Through the Google Lens: Development of lecturing practice in Photography. Master of Technology in Photography. Durban University of Technology. Available from: https://openscholar.dut.ac.za/bitstream/10321/1437/1/DU%20PLESSIS_2015.pdf.
Potkonjak, V., Gardner, M., Callaghan, V., Mattila, P., Guetl, C., Petrović, V.M. and Jovanović, K., 2016. Virtual laboratories for education in science, technology, and engineering: A review. Computers and Education, 95, pp.309–327. Available from: https://doi.org/10.1016/j.compedu.2016.02.002. DOI: https://doi.org/10.1016/j.compedu.2016.02.002
Sahin, S., 2006. Computer simulations in science education: Implications for distance education. Turkish Online Journal of Distance Education, 7(4), pp.132–146.
Sala, N., 2014. Applications of Virtual Reality Technologies in Architecture and in Engineering. International Journal of Space Technology Management and Innovation, 3(2), pp.78–88. Available from: https://doi.org/10.4018/ijstmi.2013070104. DOI: https://doi.org/10.4018/ijstmi.2013070104
Sarabando, C., Cravino, J.P. and Soares, A.A., 2014. Contribution of a Computer Simulation to Students’ Learning of the Physics Concepts of Weight and Mass. Procedia Technology, 13, pp.112–121. Available from: https://doi.org/10.1016/j.protcy.2014.02.015. DOI: https://doi.org/10.1016/j.protcy.2014.02.015
Shapovalov, V.B., Shapovalov, Y.B., Bilyk, Z.I., Atamas, A.I., Tarasenko, R.A. and Tron, V.V., 2019. Centralized information web-oriented educational environment of Ukraine. CTE Workshop Proceedings, 6, p.246–255. Available from: https://doi.org/10.55056/cte.383. DOI: https://doi.org/10.55056/cte.383
Shapovalov, V.B., Shapovalov, Y.B., Bilyk, Z.I., Megalinska, A.P. and Muzyka, I.O., 2019. The Google Lens analyzing quality: an analysis of the possibility to use in the educational process. CEUR workshop proceedings, 2547, pp.117–129. Available from: http://ceur-ws.org/Vol-2547/paper09.pdf. DOI: https://doi.org/10.31812/123456789/3754
Shapovalov, Y.B., Shapovalov, V.B., Andruszkiewicz, F. and Volkova, N.P., 2020. Analyzing of main trends of STEM education in Ukraine using stemua.science statistics. CTE Workshop Proceedings, 7, p.448–461. Available from: https://doi.org/10.55056/cte.385. DOI: https://doi.org/10.55056/cte.385
Sifuna, J., 2016. Computer Modeling for Science, Technology, Engineering and Mathematics Curriculum in Kenya: A Simulation-Based Approach to Science Education. Science Journal of Education, 4(1), p.1. Available from: https://doi.org/10.11648/j.sjedu.20160401.11. DOI: https://doi.org/10.11648/j.sjedu.20160401.11
Slipukhina, I.A., Polishchuk, A.P., Mieniailov, S.M., Opolonets, O.P. and Soloviov, T.V., 2022. Methodology of M. Montessori as the Basis of Early Formation of STEM Skills of Pupils. In: S. Semerikov, V. Osadchyi and O. Kuzminska, eds. Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 1: AET. INSTICC, SciTePress, pp.211–220. Available from: https://doi.org/10.5220/0010922500003364. DOI: https://doi.org/10.5220/0010922500003364
Stryzhak, O., Prychodniuk, V. and Podlipaiev, V., 2019. Model of Transdisciplinary Representation of GEOspatial Information. In: M. Ilchenko, L. Uryvsky and L. Globa, eds. Advances in Information and Communication Technologies. Cham: Springer International Publishing, pp.34–75. Available from: https://doi.org/10.1007/978-3-030-16770-7_3. DOI: https://doi.org/10.1007/978-3-030-16770-7_3
Syawaldi, F.A., H, M.Z. and Apandi, Y., 2019. Augmented Reality (Studi Kasus : Google Lens). Informan’s – Jurnal Ilmu-ilmu Informatika dan Manajemen, 2(1).
Zantua, L.S.O., 2017. Utilization of Virtual Reality Content in Grade 6 Social Studies Using Affordable Virtual Reality Technology. Asia Pacific Journal of Multidisciplinary Research, 5(2), pp.1–10. Available from: http://www.apjmr.com/wp-content/uploads/2017/05/APJMR-2017.5.2.2.01.pdf.
Downloads
Submitted
Published
Issue
Section
License
Copyright (c) 2022 Zhanna I. Bilyk, Yevhenii B. Shapovalov, Viktor B. Shapovalov, Anna P. Megalinska, Sergey O. Zhadan, Fabian Andruszkiewicz, Agnieszka Dołhańczuk-Śródka, Pavlo D. Antonenko
This work is licensed under a Creative Commons Attribution 4.0 International License.
How to Cite
Accepted 2022-08-17
Published 2022-12-21