Vol. 2026 No. 1 (2026)

  • Methodological quality and reporting practices in gamification research for history education: a critical methodological analysis

    Serhii S. Korniienko, Serhiy O. Semerikov
    1-26
    DOI: https://doi.org/10.55056/etq.1126
  • Balancing innovation and mentorship in postgraduate supervision through activity theory and artificial intelligence

    Gardner Mwansa, Matipa Ricky Ngandu, Mushimbei Mwilima Mwansa
    27-44
    DOI: https://doi.org/10.55056/etq.1017
  • Literature review of e-learning technology adoption in South African rural higher tertiary institutions for teaching and learning

    Dorcas Oladayo Esan, Themba Masombuka
    45-59
    DOI: https://doi.org/10.55056/etq.1068
  • From algorithms to innovation: pre-service mathematics teachers' perceptions of robotics-enhanced problem-solving instruction

    Olubunmi Kayode Ayanwoye, Oluwanife Segun Falebita, Akinbiyi Benard Ambode, Amos Olusola Ogunjobi, Deborah Bolanle Olubamise, Elizabeth Aarinola Ogundana
    60-80
    DOI: https://doi.org/10.55056/etq.1089
  • One click closer: harnessing the power of educational TikTok videos to elevate Filipino language proficiency

    Janice R. Carambas, Elmer C. Diocares, Shella Marie I. Diocares, John Michael Salazar
    81-89
    DOI: https://doi.org/10.55056/etq.959
  • "We are all designers now": Mapping AI-related design competence for citizens and students through DigComp 3.0

    Olha V. Barna
    90-98
    DOI: https://doi.org/10.55056/etq.1264